FSequencerBoundObjects

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSequencerBoundObjects

Variables

Constructors

Name Description

Public function

FSequencerBoundObjects()

Public function

FSequencerBoundObjects

(
    FSequencerBindingProxy InBindingPro...,
    const TArray< UObject* >& InB...
)

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