FSequencerQuickBindingResult

Wrapper around result of quick binding for event track in sequencer.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSequencerQuickBindingResult

Remarks

Wrapper around result of quick binding for event track in sequencer.

Variables

Name Description

Public variable UProperty

UK2Node_CustomE...

 

EventEndpoint

Actual endpoint wrapped by this structure.

Public variable UProperty Category BlueprintReadOnly

TArray< FString...

 

PayloadNames

Names of the payload variables of the event.

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss