USequencerToolsFunctionLibrary::CreateEvent

Create an event from a previously created blueprint endpoint and a payload.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static FMovieSceneEvent CreateEvent
(
    UMovieSceneSequence * InSequence,
    UMovieSceneEventSectionBase * InSection,
    const FSequencerQuickBindingResult & InEndpoint,
    const TArray< FString > & InPayload
)

Remarks

Create an event from a previously created blueprint endpoint and a payload. The resulting event should be added only to a channel of the section that was given as a parameter.

Returns

The created movie event.

Parameters

Parameter

Description

InSequence

Main level sequence that holds the event track and to which the resulting event should be added.

InSection

Section of the event track of the main sequence.

InEndpoint

Previously created endpoint.

InPayload

Values passed as payload to event, count must match the numbers of payload variable names in .

See Also

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss