Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static FMovieSceneEvent CreateEvent
(
UMovieSceneSequence * InSequence,
UMovieSceneEventSectionBase * InSection,
const FSequencerQuickBindingResult & InEndpoint,
const TArray< FString > & InPayload
)
Create an event from a previously created blueprint endpoint and a payload. The resulting event should be added only to a channel of the section that was given as a parameter.
The created movie event.
Parameter |
Description |
---|---|
InSequence |
Main level sequence that holds the event track and to which the resulting event should be added. |
InSection |
Section of the event track of the main sequence. |
InEndpoint |
Previously created endpoint. |
InPayload |
Values passed as payload to event, count must match the numbers of payload variable names in . |