Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static FSequencerQuickBindingResult CreateQuickBinding
(
UMovieSceneSequence * InSequence,
UObject * InObject,
const FString & InFunctionName,
bool bCallInEditor
)
Create a quick binding to an actor's member method to be used in an event sequence.
The created binding.
Parameter |
Description |
---|---|
InActor |
Actor that will be bound |
InFunctionName |
Name of the method, as it is displayed in the Blueprint Editor. eg. "Set Actor Scale 3D" |
bCallInEditor |
Should the event be callable in editor. |