USequencerToolsFunctionLibrary::CreateQuickBinding

Create a quick binding to an actor's member method to be used in an event sequence.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | Animation")
static FSequencerQuickBindingResult CreateQuickBinding
(
    UMovieSceneSequence * InSequence,
    UObject * InObject,
    const FString & InFunctionName,
    bool bCallInEditor
)

Remarks

Create a quick binding to an actor's member method to be used in an event sequence.

Returns

The created binding.

Parameters

Parameter

Description

InActor

Actor that will be bound

InFunctionName

Name of the method, as it is displayed in the Blueprint Editor. eg. "Set Actor Scale 3D"

bCallInEditor

Should the event be callable in editor.

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