Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ExportLevelSequenceFBX
(
UWorld * InWorld,
ULevelSequence * InSequence,
const TArray< FSequencerBindingProxy > & InBindings,
UFbxExportOption * OverrideOptions,
const FString & InFBXFileName
)
Export Passed in Bindings to FBX
World to export Sequence to export Bindings to export File to create