Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools")
static TArray< FSequencerBoundObjects > GetBoundObjects
(
UWorld * InWorld,
ULevelSequence * InSequence,
const TArray< FSequencerBindingProxy > & InBindings,
const FSequencerScriptingRange & InRange
)
Retrieve all objects currently bound to the specified binding identifiers. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.