USequencerToolsFunctionLibrary::GetBoundObjects

Retrieve all objects currently bound to the specified binding identifiers.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools")
static TArray< FSequencerBoundObjects > GetBoundObjects
(
    UWorld * InWorld,
    ULevelSequence * InSequence,
    const TArray< FSequencerBindingProxy > & InBindings,
    const FSequencerScriptingRange & InRange
)

Remarks

Retrieve all objects currently bound to the specified binding identifiers. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.

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