USequencerToolsFunctionLibrary::GetObjectBindings

Get the object bindings for the requested object.

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools")
static TArray< FSequencerBoundObjects > GetObjectBindings
(
    UWorld * InWorld,
    ULevelSequence * InSequence,
    const TArray< UObject * > & InObject,
    const FSequencerScriptingRange & InRange
)

Remarks

Get the object bindings for the requested object. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.

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