Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools")
static TArray< FSequencerBoundObjects > GetObjectBindings
(
UWorld * InWorld,
ULevelSequence * InSequence,
const TArray< UObject * > & InObject,
const FSequencerScriptingRange & InRange
)
Get the object bindings for the requested object. The sequence will be evaluated in lower bound of the specified range, which allows for retrieving spawnables in that period of time.