USequencerToolsFunctionLibrary::ImportLevelSequenceFBX

Import FBX onto Passed in Bindings

Windows
MacOS
Linux

References

Module

SequencerScriptingEditor

Header

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h

Include

#include "SequencerTools.h"

Source

/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportLevelSequenceFBX
(
    UWorld * InWorld,
    ULevelSequence * InSequence,
    const TArray< FSequencerBindingProxy > & InBindings,
    UMovieSceneUserImportFBXSettings * InImportFBXSettings,
    const FString & InImportFilename
)

Remarks

Import FBX onto Passed in Bindings

World to import to InSequence to import InBindings to import Settings to control import. Path to fbx file to import from Player to bind to

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