Module |
|
Header |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include |
#include "SequencerTools.h" |
Source |
/Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Private/SequencerTools.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Sequencer Tools | FBX")
static bool ImportLevelSequenceFBX
(
UWorld * InWorld,
ULevelSequence * InSequence,
const TArray< FSequencerBindingProxy > & InBindings,
UMovieSceneUserImportFBXSettings * InImportFBXSettings,
const FString & InImportFilename
)
Import FBX onto Passed in Bindings
World to import to InSequence to import InBindings to import Settings to control import. Path to fbx file to import from Player to bind to