FSignificanceManagerModule

Module definition for significance manager. Owns the references to created significance managers

Windows
MacOS
Linux

Inheritance Hierarchy

FDefaultModuleImpl

FGCObject

FSignificanceManagerModule

References

Module

SignificanceManager

Header

/Engine/Plugins/Runtime/SignificanceManager/Source/SignificanceManager/Public/SignificanceManager.h

Include

#include "SignificanceManager.h"

Syntax

class FSignificanceManagerModule :
    public FDefaultModuleImpl,
    public FGCObject

Remarks

Module definition for significance manager. Owns the references to created significance managers

Functions

Name Description

Public function Static

USignificanc...

 

Get

(
    const UWorld* World
)

Returns the significance manager for the specified World.

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

StartupModule()

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Overridden from FGCObject

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Pure virtual that must be overloaded by the inheriting class.

Constants

Name

Description

SignificanceManagerClass

Cached class for instantiating significance manager.

WorldSignificanceManagers

Map of worlds to their significance manager.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss