USoundCueContainer

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Inheritance Hierarchy

References

Module

SoundCueTemplates

Header

/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplates/Public/SoundCueContainer.h

Include

#include "SoundCueContainer.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=object, BlueprintType)
class USoundCueContainer : public USoundCueTemplate

Variables

Name Description

Public variable UProperty Category, EditAnywhere

bool

 

bLooping

Public variable UProperty Category, EditAnywhere

ESoundContainer...

 

ContainerType

Public variable UProperty Category, EditAnywhere

FVector2D

 

PitchModulation

Public variable UProperty Category, EditAnywhere

TSet< USoundWav...

 

Variations

Public variable UProperty Category, EditAnywhere

FVector2D

 

VolumeModulation

Constructors

Name Description

Public function

USoundCueContainer

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

TSet< FName ...

 

GetWhitelistedCategories()

Whitelisted categories, which allows hiding default categories from the editor on the inherited SoundCue as desired.

Overridden from USoundCueTemplate

Name Description

Public function Virtual Const

void

 

OnRebuildGraph

(
    USoundCue& SoundCue
)

Function to override that uses internal editor-data only properties to re-build node graph of provided SoundCue.

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