USoundCueTemplateFactory

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

USoundCueTemplateFactory

References

Module

SoundCueTemplatesEditor

Header

/Engine/Plugins/Runtime/SoundCueTemplates/Source/SoundCueTemplatesEditor/Public/SoundCueTemplateFactory.h

Include

#include "SoundCueTemplateFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI)
class USoundCueTemplateFactory : public UFactory

Variables

Constructors

Name Description

Public function

USoundCueTemplateFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

FString

 

GetDefaultNewAssetName()

Returns a new starting point name for newly created assets in the content browser

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