| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundMod.h |
Include |
#include "SoundMod.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI, BlueprintType)
class USoundMod : public USoundBase
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bLooping |
If set, when played directly (not through a sound cue) the nid will be played looping. |
|
RawData |
The mod file data |
Name | Description | |
---|---|---|
|
USoundMod ( |
Name | Description | ||
---|---|---|---|
|
IsPlayable() |
Returns whether the sound base is set up in a playable manner |
|
|
Parse ( |
Parses the Sound to generate the WaveInstances to play. |