| USoundWave::GeneratePCMData()
|
Module |
|
Header |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundModWave.h |
Include |
#include "SoundModWave.h" |
Source |
/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Private/SoundModWave.cpp |
This is only used for DTYPE_Procedural audio. It's recommended to use USynthComponent base class for procedurally generated sound vs overriding this function. If a new component is not feasible, consider using USoundWaveProcedural base class vs USoundWave base class since as it implements GeneratePCMData for you and you only need to return PCM data.