| UObject::PostLoad()
|
Module |
|
Header |
/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Public/SoundSimple.h |
Include |
#include "SoundSimple.h" |
Source |
/Engine/Plugins/Runtime/SoundUtilities/Source/SoundUtilities/Private/SoundSimple.cpp |
virtual void PostLoad()
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.