FActorClassFilter

High-level filter structure used when filtering [AActor](API\Runtime\Engine\GameFramework\AActor) instances to apply user filters to inside of a [UWorld](API\Runtime\Engine\Engine\UWorld)

Windows
MacOS
Linux

References

Module

SourceFilteringCore

Header

/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/DataSourceFiltering.h

Include

#include "DataSourceFiltering.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FActorClassFilter

Remarks

High-level filter structure used when filtering AActor instances to apply user filters to inside of a UWorld

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FSoftClassPath

 

ActorClass

Target actor class used when applying this filter

Public variable UProperty Category, EditAnywhere

bool

 

bIncludeDerivedClasses

Flag as to whether or not any derived classes from ActorClass should also be considered when filtering

Operators

Name Description

Public function

bool

 

operator==

(
    const FActorClassFilter Rhs
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss