FilterApplyingTickInterval

Interval, in frames, between applying the filter.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Filtering,
          Meta=(EditCondition="!bOnlyApplyDuringActorSpawn", ClampMin="1", ClampMax="255", UIMin="1", UIMax="128"))
uint8 FilterApplyingTickInterval

Remarks

Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.

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