[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category=Filtering,
Meta=(EditCondition="!bOnlyApplyDuringActorSpawn", ClampMin="1", ClampMax="255", UIMin="1", UIMax="128"))
uint8 FilterApplyingTickInterval
Interval, in frames, between applying the filter. The resulting value is cached for intermediate frames.