FDataSourceFilterConfiguration

Windows
MacOS
Linux

References

Module

SourceFilteringCore

Header

/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/IDataSourceFilterInterface.h

Include

#include "IDataSourceFilterInterface.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDataSourceFilterConfiguration

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

uint8: 1

 

bCanRunAsynchronously

Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

uint8: 1

 

bOnlyApplyDuringActorSpawn

Flag whether or not this filter should only applied once, whenever an actor is spawned

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

uint8

 

FilterApplyingTickInterval

Interval, in frames, between applying the filter.

Constructors

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