Module |
|
Header |
/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringCore/Public/IDataSourceFilterInterface.h |
Include |
#include "IDataSourceFilterInterface.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDataSourceFilterConfiguration
Name | Description | ||
---|---|---|---|
|
uint8: 1 |
bCanRunAsynchronously |
Flag whether or not this filter does not rely on gamethread only data, and therefore can work on a differen thread |
|
uint8: 1 |
bOnlyApplyDuringActorSpawn |
Flag whether or not this filter should only applied once, whenever an actor is spawned |
|
FilterApplyingTickInterval |
Interval, in frames, between applying the filter. |
Name | Description | |
---|---|---|
|
FDataSourceFilterConfiguration() |