UDataSourceFilter::DoesActorPassFilter

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MacOS
Linux

References

Module

SourceFilteringTrace

Header

/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilter.h

Include

#include "DataSourceFilter.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=TraceSourceFiltering)
bool DoesActorPassFilter
(
    const AActor * InActor
) const

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