| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Developer/TraceSourceFiltering/Source/SourceFilteringTrace/Public/DataSourceFilter.h |
Include |
#include "DataSourceFilter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UDataSourceFilter :
public UObject,
public IDataSourceFilterInterface
Name | Description | ||
---|---|---|---|
|
bIsEnabled |
Whether or not this filter is enabled |
|
|
Configuration |
Filter specific settings |
Name | Description | |
---|---|---|
|
UDataSourceFilter() |
Name | Description | |
---|---|---|
|
~UDataSourceFilter() |
Name | Description | ||
---|---|---|---|
|
DoesActorPassFilter ( |
||
|
DoesActorPassFilter_Implementation ( |
||
|
DoesActorPassFilter_Internal ( |
End IDataSourceFilterInterface overrides |
Name | Description | ||
---|---|---|---|
|
const FDataS... |
GetConfiguration() |
|
|
GetDisplayText_Internal ( |
||
|
IsEnabled() |
||
|
SetEnabled ( |
Begin IDataSourceFilterInterface overrides |