UITDSpatializationSettingsFactory

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UITDSpatializationSettingsFactory

References

Module

SpatializationEditor

Header

/Engine/Plugins/Runtime/Spatialization/Source/SpatializationEditor/Public/ITDSpatializationSourceSettingsFactory.h

Include

#include "ITDSpatializationSourceSettingsFactory.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, HideCategories=Object)
class UITDSpatializationSettingsFactory : public UFactory

Constructors

Name Description

Public function

UITDSpatializationSettingsFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

uint32

 

GetMenuCategories()

When shown in menus, this is the category containing this factory.

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