FStageMonitorSettings

Settings for StageMonitor

Windows
MacOS
Linux

References

Module

StageMonitorCommon

Header

/Engine/Plugins/VirtualProduction/StageMonitoring/Source/StageMonitorCommon/Public/StageMonitoringSettings.h

Include

#include "StageMonitoringSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FStageMonitorSettings

Remarks

Settings for StageMonitor

Variables

Name Description

Protected variable UProperty Category, EditAnywhere Config

bool

 

bAutoStart

Whether we should start monitoring on launch.

Protected variable

TOptional< bool...

 

bCommandLineAutoStart

Override AutoStart project settings through command line. ie. "-StageMonitorAutoStart=1"

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bUseRoleFiltering

If true, Monitor will only start if machine has a role contained in SupportedRoles

Public variable UProperty Category, EditAnywhere, Meta Config

float

 

DiscoveryMessageInterval

Interval between each discovery signal sent by Monitors

Public variable UProperty Category, EditAnywhere, Meta Config

FGameplayTagCon...

 

SupportedRoles

If checked, VP Role of this instance must be part of these roles to have the monitor operational

Constructors

Name Description

Public function

FStageMonitorSettings()

Functions

Name Description

Public function Const

bool

 

ShouldAutoStartOnLaunch()

Returns true if Monitor should start on launch. Can be overriden through commandline

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss