Module |
|
Header |
/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/StaticMeshEditorExtension/Public/UVTools/UVGenerationFlattenMapping.h |
Include |
#include "UVTools/UVGenerationFlattenMapping.h" |
Source |
/Engine/Plugins/Enterprise/StaticMeshEditorExtension/Source/StaticMeshEditorExtension/Private/UVTools/UVGenerationFlattenMapping.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | StaticMesh",
Meta=(DisplayName="Generate Unwrapped UVs"))
static void GenerateFlattenMappingUVs
(
UStaticMesh * InStaticMesh,
int32 UVChannel,
float AngleThreshold
)