FSteamSharedModule::CanLoadClientDllsOnServer

Checks if we can load client dlls on dedicated server instances.

Windows
MacOS
Linux

References

Module

SteamShared

Header

/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Public/SteamSharedModule.h

Include

#include "SteamSharedModule.h"

Source

/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private/SteamSharedModule.cpp

Syntax

bool CanLoadClientDllsOnServer() const

Remarks

Checks if we can load client dlls on dedicated server instances.

Returns

On dedicated servers on windows, this returns true, for other platforms this returns false (as feature is unnecessary)

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