| IModuleInterface::SupportsDynamicReloading()
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Module |
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Header |
/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsModule.h |
Include |
#include "SteamSocketsModule.h" |
virtual bool SupportsDynamicReloading()
Override this to set whether your module is allowed to be unloaded on the fly
Whether the module supports shutdown separate from the rest of the engine.