| ISocketSubsystem::GetHostName()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsSubsystem.h |
Include |
#include "SteamSocketsSubsystem.h" |
Source |
/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Private/SteamSocketsSubsystem.cpp |
Determines the name of the local machine
true if successful, false otherwise
Parameter |
Description |
---|---|
HostName |
the string that receives the data |