[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="SteamVR")
FSteamVRChaperoneEvent OnReturnToBounds
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category="SteamVR")
FSteamVRChaperoneEvent OnReturnToBounds