ESkeletalSummaryDataType

Input String Values for querying user hardware

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Syntax

enum ESkeletalSummaryDataType
{
    VR_SummaryType_FromAnimation,
    VR_SummaryType_FromDevice,
}

Values

Name

Description

VR_SummaryType_FromAnimation

The data should match the animated transforms in the skeleton transforms. This data will probably be smoothed and may be more latent.

VR_SummaryType_FromDevice

The data should be the unprocessed values from the device when available. This data may include more jitter but may be provided with less latency.

Remarks

Input String Values for querying user hardware

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss