FSteamVRAction

SteamVR actions as defined by the developer

Windows
MacOS
Linux

References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputDeviceFunctionLibrary.h

Include

#include "SteamVRInputDeviceFunctionLibrary.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSteamVRAction

Remarks

SteamVR actions as defined by the developer

Variables

Name Description

Public variable

VRInputValueHan...

 

ActiveOrigin

Public variable

VRActionHandle_...

 

Handle

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FName

 

Name

The SteamVR name of the action (e.g. Teleport, OpenConsole)

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

FString

 

Path

The path defined for the action (e.g. main/in/{ActionName})

Constructors

Name Description

Public function

FSteamVRAction()

Public function

FSteamVRAction

(
    const FName ActionName,
    const FString ActionPath,
    const VRActionHandle_t ActionHandle,
    const VRInputValueHandle_t ActionOr...
)

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