FSteamVRSkeletonTransform_t

Copyright 2019 Valve Corporation under [https://opensource.org/licenses/BSD-3-Clause](https://opensource.org/licenses/BSD-3-Clause) This code includes modifications by Epic Games.

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References

Module

SteamVRInputDevice

Header

/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRInputDevice/Public/SteamVRInputPublic.h

Include

#include "SteamVRInputPublic.h"

Syntax

struct FSteamVRSkeletonTransform_t

Remarks

Copyright 2019 Valve Corporation under https://opensource.org/licenses/BSD-3-Clause This code includes modifications by Epic Games. Modifications (c) Epic Games, Inc.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Variables

Name Description

Public variable

FTransform

 

Index_Aux

Public variable

FTransform

 

Index_Distal

Public variable

FTransform

 

Index_Metacarpal

Public variable

FTransform

 

Index_Middle

Public variable

FTransform

 

Index_Proximal

Public variable

FTransform

 

Index_Tip

Public variable

FTransform

 

Middle_Aux

Public variable

FTransform

 

Middle_Distal

Public variable

FTransform

 

Middle_Metacarpal

Public variable

FTransform

 

Middle_Middle

Public variable

FTransform

 

Middle_Proximal

Public variable

FTransform

 

Middle_Tip

Public variable

FTransform

 

Pinky_Aux

Public variable

FTransform

 

Pinky_Distal

Public variable

FTransform

 

Pinky_Metacarpal

Public variable

FTransform

 

Pinky_Middle

Public variable

FTransform

 

Pinky_Proximal

Public variable

FTransform

 

Pinky_Tip

Public variable

FTransform

 

Ring_Aux

Public variable

FTransform

 

Ring_Distal

Public variable

FTransform

 

Ring_Metacarpal

Public variable

FTransform

 

Ring_Middle

Public variable

FTransform

 

Ring_Proximal

Public variable

FTransform

 

Ring_Tip

Public variable

FTransform

 

Thumb_Aux

Public variable

FTransform

 

Thumb_Distal

Public variable

FTransform

 

Thumb_Metacarpal

Public variable

FTransform

 

Thumb_Middle

Public variable

FTransform

 

Thumb_Proximal

Public variable

FTransform

 

Thumb_Tip

Public variable

FTransform

 

Wrist

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