FConvolutionReverb::ProcessAudio

If the number of input frames changes between callbacks, the output may contain discontinuities.

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Public/ConvolutionReverb.h

Include

#include "ConvolutionReverb.h"

Source

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/ConvolutionReverb.cpp

Syntax

void ProcessAudio
(
    int32 InNumInputChannels,
    AlignedFloatBuffer & InputAudio,
    int32 InNumOutputChannels,
    AlignedFloatBuffer & OutputAudio
)

Remarks

If the number of input frames changes between callbacks, the output may contain discontinuities.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss