FSourceEffectChorusBaseSettings

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectChorus.h

Include

#include "SourceEffects/SourceEffectChorus.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectChorusBaseSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Depth

The depth of the chorus effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DryLevel

The dry level of the chorus effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Feedback

The feedback of the chorus effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Frequency

The frequency of the chorus effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Spread

The spread of the effect (larger means greater difference between left and right delay lines)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

WetLevel

The wet level of the chorus effect.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss