FSourceEffectEQBand

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MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectEQ.h

Include

#include "SourceEffects/SourceEffectEQ.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectEQBand

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Bandwidth

The bandwidth (in octaves) of the band.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint32: 1

 

bEnabled

Whether or not the band is enabled. Allows changing bands on the fly.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Frequency

The cutoff frequency of the band.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

GainDb

The gain in decibels to apply to the eq band.

Constructors

Name Description

Public function

FSourceEffectEQBand()

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