[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect")
ESourceEffectFilterCircuit FilterCircuit
The type of filter circuit to use.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect")
ESourceEffectFilterCircuit FilterCircuit
The type of filter circuit to use.