FSourceEffectFoldbackDistortionSettings

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References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectFoldbackDistortion.h

Include

#include "SourceEffects/SourceEffectFoldbackDistortion.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectFoldbackDistortionSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

InputGainDb

The amount of gain to add to input to allow forcing the triggering of the threshold.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OutputGainDb

The amount of gain to apply to the output.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ThresholdDb

If the audio amplitude is higher than this, it will fold back.

Constructors

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