Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectFoldbackDistortion.h |
Include |
#include "SourceEffects/SourceEffectFoldbackDistortion.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectFoldbackDistortionSettings
Name | Description | ||
---|---|---|---|
|
float |
InputGainDb |
The amount of gain to add to input to allow forcing the triggering of the threshold. |
|
float |
OutputGainDb |
The amount of gain to apply to the output. |
|
float |
ThresholdDb |
If the audio amplitude is higher than this, it will fold back. |
Name | Description | |
---|---|---|
|
FSourceEffectFoldbackDistortionSettings() |