FSourceEffectMidSideSpreaderSettings

======================================================================== [FSourceEffectMidSideSpreaderSettings](API\Plugins\Synthesis\SourceEffects\FSourceEffectMidSideSpreaderSett-)This is the source effect's setting struct.

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References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h

Include

#include "SourceEffects/SourceEffectMidSideSpreader.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectMidSideSpreaderSettings

Remarks

======================================================================== FSourceEffectMidSideSpreaderSettingsThis is the source effect's setting struct.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bEqualPower

Indicate whether an equal power relationship between the mid and side channels should be maintained.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EStereoChannelM...

 

InputMode

Indicate the channel mode of the input signal.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EStereoChannelM...

 

OutputMode

Indicate the channel mode of the output signal.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

SpreadAmount

Amount of Mid/Side Spread. 0.0 is no spread, 1.0 is full wide.

Constructors

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