FSourceEffectPannerSettings

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References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectPanner.h

Include

#include "SourceEffects/SourceEffectPanner.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectPannerSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Pan

The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Spread

The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.

Constructors

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