Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectPanner.h |
Include |
#include "SourceEffects/SourceEffectPanner.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSourceEffectPannerSettings
Name | Description | ||
---|---|---|---|
|
float |
Pan |
The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right. |
|
float |
Spread |
The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted. |
Name | Description | |
---|---|---|
|
FSourceEffectPannerSettings() |