| FSoundEffectSource::ProcessAudio()
|
Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectPhaser.h |
Include |
#include "SourceEffects/SourceEffectPhaser.h" |
Source |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SourceEffectPhaser.cpp |
virtual void ProcessAudio
(
const FSoundEffectSourceInputData & InData,
float * OutAudioBufferData
)
Process the input block of audio. Called on audio thread.