USourceEffectBitCrusherPreset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectBitCrusher.h

Include

#include "SourceEffects/SourceEffectBitCrusher.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectBitCrusherPreset : public USoundEffectSourcePreset

Variables

Functions

Name Description

Public function

FSourceEffec...

 

GetSettings()

Public function UFunction BlueprintCallable, Category

void

 

SetBitModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetBits

(
    float Bits
)

Public function UFunction BlueprintCallable, Category

void

 

SetModulationSettings

(
    const FSourceEffectBitCrusherSettin...
)

Public function UFunction BlueprintCallable, Category

void

 

SetSampleRate

(
    float SampleRate
)

Public function UFunction BlueprintCallable, Category

void

 

SetSampleRateModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetSettings

(
    const FSourceEffectBitCrusherBaseSe...
)

Sets just base (i.e. carrier) setting values without modifying modulation source references.

Public function

void

 

UpdateSettings

(
    const FSourceEffectBitCrusherSettin...
)

Public function

void

 

UpdateSettings

(
    TUniqueFunction< void...
)

Overridden from USoundEffectPreset

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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