USourceEffectChorusPreset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectChorus.h

Include

#include "SourceEffects/SourceEffectChorus.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectChorusPreset : public USoundEffectSourcePreset

Variables

Functions

Name Description

Public function

FSourceEffec...

 

GetSettings()

Public function UFunction BlueprintCallable, Category

void

 

SetDepth

(
    float Depth
)

Public function UFunction BlueprintCallable, Category

void

 

SetDepthModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetDry

(
    float DryAmount
)

Public function UFunction BlueprintCallable, Category

void

 

SetDryModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetFeedback

(
    float Feedback
)

Public function UFunction BlueprintCallable, Category

void

 

SetFeedbackModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetFrequency

(
    float Frequency
)

Public function UFunction BlueprintCallable, Category

void

 

SetFrequencyModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetModulationSettings

(
    const FSourceEffectChorusSettings&...
)

Public function UFunction BlueprintCallable, Category

void

 

SetSettings

(
    const FSourceEffectChorusBaseSettin...
)

Sets just base (i.e. carrier) setting values without modifying modulation source references.

Public function UFunction BlueprintCallable, Category

void

 

SetSpread

(
    float Spread
)

Public function UFunction BlueprintCallable, Category

void

 

SetSpreadModulator

(
    const USoundModulatorBase* Mod...
)

Public function UFunction BlueprintCallable, Category

void

 

SetWet

(
    float WetAmount
)

Public function UFunction BlueprintCallable, Category

void

 

SetWetModulator

(
    const USoundModulatorBase* Mod...
)

Public function

void

 

UpdateSettings

(
    const FSourceEffectChorusSettings&...
)

Public function

void

 

UpdateSettings

(
    TUniqueFunction< void...
)

Overridden from USoundEffectPreset

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