| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectChorus.h |
Include |
#include "SourceEffects/SourceEffectChorus.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=AudioSourceEffect, Meta=(BlueprintSpawnableComponent))
class USourceEffectChorusPreset : public USoundEffectSourcePreset
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Settings |
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SettingsCopy |
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SettingsCritSect |
Name | Description | ||
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FSourceEffec... |
GetSettings() |
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SetDepth ( |
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SetDepthModulator ( |
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SetDry ( |
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SetDryModulator ( |
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SetFeedback ( |
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SetFeedbackModulator ( |
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SetFrequency ( |
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SetFrequencyModulator ( |
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SetModulationSettings ( |
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SetSettings ( |
Sets just base (i.e. carrier) setting values without modifying modulation source references. |
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SetSpread ( |
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SetSpreadModulator ( |
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SetWet ( |
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SetWetModulator ( |
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UpdateSettings ( |
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UpdateSettings ( |
Name | Description | ||
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CanFilter() |
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FSoundEffect... |
CreateNewEffect() |
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USoundEffect... |
CreateNewPreset ( |
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GetAssetActionName() |
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GetPresetColor() |
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UClass * |
GetSupportedClass() |
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HasAssetActions() |
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Init() |
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OnInit() |