FDynamicsBandSettings

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MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectMultiBandCompressor.h

Include

#include "SubmixEffects/SubmixEffectMultiBandCompressor.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDynamicsBandSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

AttackTimeMsec

The amount of time to ramp into any dynamics processing effect in milliseconds.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

CrossoverTopFrequency

Frequency of the crossover between this band and the next. The last band will have this property ignored.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

InputGainDb

The input gain of the dynamics processor in dB.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

KneeBandwidthDb

The knee bandwidth of the compressor to use in dB.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

OutputGainDb

The output gain of the dynamics processor in dB.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Ratio

The dynamics processor ratio has different meaning depending on the processor type.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ReleaseTimeMsec

The amount of time to release the dynamics processing effect in milliseconds.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

ThresholdDb

The threshold at which to perform a dynamics processing operation.

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