Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectMultiBandCompressor.h |
Include |
#include "SubmixEffects/SubmixEffectMultiBandCompressor.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDynamicsBandSettings
Name | Description | ||
---|---|---|---|
|
float |
AttackTimeMsec |
The amount of time to ramp into any dynamics processing effect in milliseconds. |
|
float |
CrossoverTopFrequency |
Frequency of the crossover between this band and the next. The last band will have this property ignored. |
|
float |
InputGainDb |
The input gain of the dynamics processor in dB. |
|
float |
KneeBandwidthDb |
The knee bandwidth of the compressor to use in dB. |
|
float |
OutputGainDb |
The output gain of the dynamics processor in dB. |
|
float |
Ratio |
The dynamics processor ratio has different meaning depending on the processor type. |
|
float |
ReleaseTimeMsec |
The amount of time to release the dynamics processing effect in milliseconds. |
|
float |
ThresholdDb |
The threshold at which to perform a dynamics processing operation. |