bMixInputChannelFormatToImpulseResponseFormat

If true, the submix input audio is downmixed to match the IR asset audio channel format.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SubmixEffectPreset,
          Meta=(EditCondition="!bBypass"))
bool bMixInputChannelFormatToImpulseResponseFormat

Remarks

If true, the submix input audio is downmixed to match the IR asset audio channel format. If false, the input audio's channels are matched to the IR assets audio channels.

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