[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SubmixEffectPreset,
Meta=(EditCondition="!bBypass"))
bool bMixInputChannelFormatToImpulseResponseFormat
If true, the submix input audio is downmixed to match the IR asset audio channel format. If false, the input audio's channels are matched to the IR assets audio channels.