[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=SubmixEffectPreset,
Meta=(EditCondition="!bBypass"))
bool bMixReverbOutputToOutputChannelFormat
If true, the reverberated audio is upmixed or downmixed to match the submix output audio format. If false, the reverberated audio's channels are matched to the submixs output audio channels.