Module |
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Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
Include |
#include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSubmixEffectConvolutionReverbSettings
Name | Description | ||
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bBypass |
If true, input audio is directly routed to output audio with applying any effect. |
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bInvertRearChannelBleedPhase |
If true, rear channel bleed sends will have their phase inverted. |
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bMixInputChannelFormatToImpulseResponseFormat |
If true, the submix input audio is downmixed to match the IR asset audio channel format. |
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bMixReverbOutputToOutputChannelFormat |
If true, the reverberated audio is upmixed or downmixed to match the submix output audio format. |
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bSurroundRearChannelFlip |
If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa |
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float |
NormalizationVolumeDb |
Used to account for energy added by convolution with "loud" Impulse Responses. |
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float |
SurroundRearChannelBleedDb |
Amout of audio to be sent to rear channels in quad/surround configurations |
Name | Description | |
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FSubmixEffectConvolutionReverbSettings() |
Name | Description | ||
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AllowHardwareAcceleration_DEPRECATED |
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ImpulseResponse_DEPRECATED |
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float |
SurroundRearChannelBleedAmount_DEPRECATED |