Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectDelay.h |
Include |
#include "SubmixEffects/SubmixEffectDelay.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSubmixEffectDelaySettings
======================================================================== FSubmixEffectDelaySettingsUStruct used to define user-exposed params for use with your effect.
Name | Description | ||
---|---|---|---|
|
float |
DelayLength |
Number of milliseconds of delay. Caps at max delay at runtime. |
|
float |
InterpolationTime |
Number of milliseconds over which a tap will reach it's set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic. |
|
float |
MaximumDelayLength |
Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect. |
Name | Description | |
---|---|---|
|
FSubmixEffectDelaySettings() |