FSubmixEffectMultibandCompressorSettings

A submix dynamics processor.

Windows
MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectMultiBandCompressor.h

Include

#include "SubmixEffects/SubmixEffectMultiBandCompressor.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSubmixEffectMultibandCompressorSettings

Remarks

A submix dynamics processor.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bAnalogMode

Toggles treating the attack and release envelopes as analog-style vs digital-style. Analog will respond a bit more naturally/slower.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FDynami...

 

Bands

Each band is a full dynamics processor, affecting at a unique frequency range.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bFourPole

Turning off FourPole mode will use cheaper, shallower 2-pole crossovers.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bLinkChannels

Whether or not to average all channels of audio before inputing into the dynamics processor.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESubmixEffectDy...

 

DynamicsProcessorType

Controls how each band will react to audio above its threshold.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

LookAheadMsec

The amount of time to look ahead of the current audio. Allows for transients to be included in dynamics processing.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ESubmixEffectDy...

 

PeakMode

Controls how quickly the bands will react to a signal above its threshold.

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