[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
TArray< FDynamicsBandSettings > Bands
Each band is a full dynamics processor, affecting at a unique frequency range.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
TArray< FDynamicsBandSettings > Bands
Each band is a full dynamics processor, affecting at a unique frequency range.