Bands

Each band is a full dynamics processor, affecting at a unique frequency range.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
TArray< FDynamicsBandSettings > Bands

Remarks

Each band is a full dynamics processor, affecting at a unique frequency range.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss