[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
ESubmixEffectDynamicsPeakMode PeakMode
Controls how quickly the bands will react to a signal above its threshold.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="SourceEffect|Preset")
ESubmixEffectDynamicsPeakMode PeakMode
Controls how quickly the bands will react to a signal above its threshold.