Module |
|
Header |
/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectStereoDelay.h |
Include |
#include "SubmixEffects/SubmixEffectStereoDelay.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSubmixEffectStereoDelaySettings
Name | Description | ||
---|---|---|---|
|
bFilterEnabled |
Whether or not to enable filtering. |
|
|
DelayMode |
What mode to set the stereo delay effect. |
|
|
float |
DelayRatio |
Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation. |
|
float |
DelayTimeMsec |
The base amount of delay in the left and right channels of the delay line. |
|
float |
DryLevel |
The dry level of the effect. |
|
float |
Feedback |
The amount of audio to feedback into the delay line once the delay has been tapped. |
|
float |
FilterFrequency |
Cutoff frequency of the filter. |
|
float |
FilterQ |
Q of the filter. |
|
FilterType |
Filter type to feed feedback audio to. |
|
|
float |
WetLevel |
The amount of delay effect to mix with the dry input signal into the effect. |