FSubmixEffectStereoDelaySettings

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References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectStereoDelay.h

Include

#include "SubmixEffects/SubmixEffectStereoDelay.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSubmixEffectStereoDelaySettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bFilterEnabled

Whether or not to enable filtering.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EStereoDelaySou...

 

DelayMode

What mode to set the stereo delay effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DelayRatio

Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DelayTimeMsec

The base amount of delay in the left and right channels of the delay line.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DryLevel

The dry level of the effect.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Feedback

The amount of audio to feedback into the delay line once the delay has been tapped.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

FilterFrequency

Cutoff frequency of the filter.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

FilterQ

Q of the filter.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EStereoDelayFil...

 

FilterType

Filter type to feed feedback audio to.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

WetLevel

The amount of delay effect to mix with the dry input signal into the effect.

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