FSubmixEffectTapDelaySettings

======================================================================== FTapDelaySubmixPresetSettings [UStruct](API\Runtime\CoreUObject\UObject\UStruct) used to define user-exposed params for use with your effect.

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References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h

Include

#include "SubmixEffects/SubmixEffectTapDelay.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSubmixEffectTapDelaySettings

Remarks

======================================================================== FTapDelaySubmixPresetSettings UStruct used to define user-exposed params for use with your effect.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

InterpolationTime

Number of milliseconds over which a tap will reach it's set length and gain. Smaller values are more responsive, while larger values will make pitching less dramatic.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

MaximumDelayLength

Maximum possible length for a delay, in milliseconds. Changing this at runtime will reset the effect.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FTapDel...

 

Taps

Each tap's metadata.

Constructors

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