FTapDelayInfo

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MacOS
Linux

References

Module

Synthesis

Header

/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectTapDelay.h

Include

#include "SubmixEffects/SubmixEffectTapDelay.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FTapDelayInfo

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

DelayLength

Amount of time before this echo is heard in milliseconds.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

Gain

How loud this echo should be, in decibels.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

OutputChannel

When the Tap Line Mode is set to Send To Channel, designates index of channel from which the echo should play.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

PanInDegrees

When the Tap Line Mode is set to Panning, designates the angle at which the echo should be panned.

Public variable UProperty Meta Transient

int32

 

TapId

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ETapLineMode

 

TapLineMode

Whether the tap line should send directly to a channel, pan, or not produce sound at all.

Constructors

Name Description

Public function

FTapDelayInfo()

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